ActionBoards



Create New Scene = Adds a New Storyboard Scene. [Ctrl + N]

Start Frame = First Frame for new scene.

Duration = Length of new scene. (In frames)

Single Scene Playback = Prevents Playback from entering into other scenes.

Start = Starting Frame of the Active Scene.

End = Ending Frame of the Active Scene.

Go To Thumbnails = Jump into the Thumbnail Scene. [Alt + ENTER]

Press ENTER to toggle in and out of the Editorial Workspace.

New GP Object = Adds a new Grease Pencil Object in front of the Camera. This GP object is pre-populated with useful layers and gray-tones. [ + or =]

Trash Icon = Delete Selected Objects. [X]

Duplicate Object = Make a duplicate of an selected object. This will make a duplicate of the object without making multiple copies of its materials. [Ctrl + D]

Add Scene Tag = Adds the name of the scene to the selected objects name. This is useful for keeping track of objects that are liked in multiple scenes.

Before = Number of Before Keyframes to show.

After = Number of After Keyframes to show.

Add Outline To Geo = Context based button to add a black outline to 3D objects. (Will generate gray tones after 1st use on an object.) (Note: If you added materials before creating the Outline for the first time, they will be deleted.)

Line Width = When a 3D Object with an outline is selected, tool will change to allow you to change line width, or delete the line.

Add Lattice = Context based button to add a Deformation Lattice to 3D Objects for quick shape manipulation.

Apply Lattice = When any Object with a Quick Lattice is selected, tool will change to allow you to apply or delete the lattice.

Draw In Front = When a Grease Pencil Object is selected with option will appear. When Checked the Grease Pencil Object will not be effected by 3D geometry.

Chain Link Button = If the Active Object is linked in other scenes this button will appear. When pressed it will make the Active Object Unique to the current scene. (Unlinked)

3D Grid = Toggle the 3D Grid ON and OFF

Mirror Camera = Toggle Camera Mirroring ON and OFF. [Ctrl + F]

Hide Controls = Toggle the visibility of the ActionCamera Rig.

Lock Target = Toggle if Target Cube is
parented to the Camera.

Camera Mode Type = Select the mode the camera is in. (Default is Perspective)

Track Position = Position of Camera from the Start and End position.

F-Stop = The Camera’s F-Stop.

Roll = Angle of the Camera’s Central Rotation. (Roll)

Focal Length = The Camera’s Focal Length.

Camera Shake = How shaky the camera is. Good for creating a handheld feel to shots.

X/Y Influence = Control the X and Y bias of the camera shake.

Copy Camera Setup = Copy Camera Rigs current setup. (Position of the ActionCamera Rig)

Paste Camera Setup = Paste Camera Rigs current setup. (Position of the ActionCamera Rig) (Note: This will not paste the animation of the camera, to copy the camera’s animation into a new scene either Duplicate or Split a Scene in the Editorial. [K]

Resolution = The Resolution to export the Grease Pencil Object as. (This number automatically applies to the longest side)

Export GP = Export all the keyframes of a selected 2D Grease Pencil Objects as PNGs.

Convert GP = Converts all selected 2D Grease Pencil Objects into an animated Image Plane.

2D Grease Pencil = Any Grease Pencil that is flat and drawn to Front (X-Z) View. (All GP Objects added with ActionBoards are set to X-Z by default.)

Camera Inbetweens = Number of additional frames to capture between camera keyframes, when rendering out a Panel Sequence.

Render Panels = Render out a Panel Sequence of just the Active Scene.

Add Annotation = Press this button to insert a marker that acts as a text annotation.

Text Box = Anything you type in the Text box will appear as a notation in the Editorial Workspace and will be exported out if you export with Burn-In.

Leaving just a blank space inside of the text box will create an empty note to break up text inside the Editorial.

Staring a line with an ! as the first character will make your note appear up top in red as an editors note.

Although Scene Transition are labeled as a BETA feature they do work quite well, though are limited in functionality at this time.

Cross Dissolve = Creates a Marker that will add a cross dissolve to the end of the scene in the Editorial. (Note: Having 2 or more scene with a Cross Dissolve or Screen Wipe in a row will cause export issues.)

Fade To Black / White = Creates a Marker that will add the corresponding fade to the end of the scene in the Editorial. (Note: Only one type of exit transition can be added to a scene at a time.)

Screen Wipe = Creates a Marker that will add a simple screen wipe effect to the end of the scene in the Editorial.

Fade From Black / White = Creates a Marker that will add the corresponding fade to the start of the scene in the Editorial.

Project Resolution X/Y = Change the resolution and dimensions of your entire storyboard.

Create With 2D Camera = Check to make Camera Orthographic by default. It will also make the Target Cube locked by default too, which is good for 2D workflows.

Use ActionCamera Rig = Check to make new scene that don’t uses the ActionCamera Rig (Note: Scenes with the rig already can’t have it removed, likewise scenes without the Rig can’t have it added. *Camera rotation hotkeys does not work in scenes without the ActionCamera Rig.)

Force Correct Workspace = This is a BETA feature. Sometimes within undoing an action you might find yourself in the incorrect workspace for a scene, which can be disorienting or hard to understand for those new to Blender. By enabling this option, a backend code is activated that will insure you are always in the correct Workspace for any given scene. (i.e. Make sure you are in Editorial Workspace when in the EDITORIAL scene)

This is a BETA feature, as the method used may cause the UI on the Tab Menus to bug-out. This is due to an ongoing issue with Blender’s backend that has not been fixed.

Register World as Default = Clicking this button will make the world of the Active Scene the new work that will appear in New Scenes by default.

Add Obj to Scene Setup = Clicking this button will add all selected objects into the scene setup. These objects will automatically be linked into the BG ASSETS collection of a New Scene. (Note: Lattices can’t be added to this list.)

Clear all Links = Once 5 or More links are added to the list this button will appear. Click it to remove all objects from the list at once.

Trashcan Icon = Click to remove individual object from the list.

Project Resolution X/Y = Change the resolution and dimensions of your entire storyboard.

Rendering Mode = Select the Mode of Rendering to both Preview and Export your Animatic. (Material Preview is default and is recommended for rendering)

Render Animatic = Render out the Animatic as MP4. (Note: Due to a Bug with Blender Audio and Video are exported as separate files that but be combined after.)

With Burn-in = Render with Timecode, Annotations, and Scene #.

Render Audio Only = Render out just audio. (Note: Audio strips must be added inside of the Scenes themselves, as the Editorial Workspace does not support audio strips. If an Audio Strip is added to the Editorial it will be erased after the Editorial updates.)

Due to an ongoing bug with Blender audio can not be previewed in the Editorial Workspace, but It can still be previewed inside of scenes themselves.

Create New Scene = Adds a New Storyboard Scene, after the selected scene on the timeline. [Ctrl + N]

Start Frame = First Frame for new scene.

Duration = Length of new scene. (In frames)

Delete Selected Scenes = Deletes all scenes selected on the timeline. [X]

Duplicate Scene = Make a Duplicate of the last selected scene.

Reorder Selected Scenes = Push all the selected scenes forward or backward on the timeline.

Go To Thumbnails = Jump into the Thumbnail Scene. [Alt + ENTER]

Press ENTER to toggle in and out of the Editorial Workspace.

Select File To Import = Import all the scenes from another Blender Storyboard file, that has the ActionBoards file structure. (Appends at the end of the storyboard.)


This is a list of hotkeys that are specific to ActionBoards. If you feel like customizing the hotkeys to better fit your needs, use the accompanying Operator names to search for the hotkeys in Blender.

Mirror Camera Operator [Default = Ctrl + F]

Zero Out Camera Roll Operator [Default = Alt + Numpad 1]

Camera Rotate Operator [Default = Shift + Middle Mouse Button]

New GP Operator [Default = + / =]

Jump To Previous Key Operator [Default = Down Arrow]

Jump To Next Key Operator [Default = Up Arrow]

New Scene Operator [Default = Ctrl + N]

Jump To Edit Operator [Default = Return / Enter]

Jump To Thumbnail Operator [Default = Alt + Return / Enter]

Jump To Previous Scene Operator [Default = Alt + Left Arrow]

Jump To Next Scene Operator [Default = Alt + Right Arrow]

Paste Thumbnail Operator [Default = Alt + V]

Copy Thumbnail Operator [Default = Alt + C]

Split Audio Strip Operator [Default = K] (Note: This doubles as Split Active Scene)

Duplicate GP Operator [Default = Ctrl + D] (Note: This will also duplicate any type of object)

Delete GP Operator [Defaults = Delete, X, and -] (Note: This will also delete any type of object)